Android Frame Animation with Buttons, Java Xml Language
This Tutorial Android Frame Animation

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If you are just arriving at this page; and you are not familiar with with creating Android Apps, we suggest you begin with our tutorials: Coding Android App Pages and How To Create a Simple App in Android

From there follow along with each tutorial lesson.

AIDE and ANDROID STUDIO

We are using AIDE(a mobile coding environment using language java/xml), to create these tutorial apps on our
tablet(7" screen) that has android version 5.0.
Once we build and RUN our app; we then install the app on this same tablet; and the app is also installed on a smart phone that has android version 6.
AIDE can be installed on any android version from 4 - 8.
We are using the AIDE coding editor to code our pages; and then to Create - RUN our apps. AIDE is a SDK coding environment for android devices like a tablet or smartphone. AIDE has a free and paid version. Once you create your apps code pages, you need to RUN the app to build your apk package; then you INSTALL it on your tablet or smartphone. For info on using AIDE, gohere

You can also create; RUN your apps using the code in these tutorials, with Android Studio. Android Studio is for desktop computers. Choose Java XML as the programming language. Android Studio is free to install and use for your android app development. Although not as convenient as testing your app on an actual android device; you can test your newly created app in Android Studio using its' android emulator.

Complete Example Codes are available for each of our tutorials. With these example codes you can make a functioning android app in either AIDE or Android Studio.



Android Frame Animations

COPY/PASTE CODE

First, create a java/xml android template app using AIDE, (or Android Studio). Then you can get the code for this app from the EXAMPLE CODE section on this page. Replace the code on the pages you need to(with our tutorial code); in order to create this app.
Sometimes, new pages have to be created.
All the other coded pages in your app can remain as they are; they don't need to be changed.



This is the App Photo - Frame Animation
App Photo Frame Animation Tutorial

Where - How - Why To Use Frame Animation

The android platform has three unique APIs for animation. The Tween or View Animation is common, and basically it allows you to animate views by using available attributes like: scale, rotate, pivot, transform.
Another type of animation and most recommended animation to use is the Property Animation, which allows you to be more creative with your animations and your not restricted to just animating views or frames.

The simplest type of Animation in android is the Frame Animation, also known as Drawable Animation.
Drawable animations were added to the android platform in android version 1.0, Api 1.
For our app tutorial, we will be coding a simple Frame Animation.

Frame Animations use a frame by frame sequence to display the drawable images from the res/drawable folder of your app project. You can add a duration to each frame; this lets you control the speed of the animation. The greater the number the slower the speed.

To code the animation, the animation-list, element is used; where each frame(the drawable name) is coded in a item attribute. The file is named as you like with the xml extension, and also put into the res/drawable folder of your app project along with your own images or drawables you created. Android prefers that you use png or jpg if using images for your app project.

Coding Our App

For our app, we are adding four png images, sized at 400 x 240 pixels, including the border. We added them to our res/drawable folder. We named them in sequence of how we want to frames to animate; framesush1withborder.png...framesushi2withborder.png... and so forth. We also added to our res/drawable the sushi_animation.xml file. This file has the required code for the animation images which are used for the frame animations.

The images we used were edited in GIMP, a free editor for creating and editing images. We added the border and text to the images using GIMP.

In android, you can also add a border to your image by using a LayerList. You can color the border as you like. To add a border, you need to add two layers: the first layer is your border; sized greater than your second layer which is the image being used. The layerlist is named with a xml extension, being created in your drawable folder. Then in your animation-list file; simply code the name of the layerlist xml file just as you do for images.

Drawables

You can add your own images for a frame animation; and you can also create Shape Drawables in android and use those for your animations.

The android Drawables class is used for creating shape drawables like rectangles, circles, ovals. In our previous tutorials you learned how to create shape drawables. So, if you wanted to make Shape Drawables, for all your animated frames you can. They are added in the same manner as images; add them to the res/drawable folder in your app project, and code the shape drawable file name to the animation_list xml file you create.

Within the Item attribute you code the image or drawable file name, but do not add the file extension. A shape drawable has the xml file extension and an image has the png or jpeg file extension. You do not add the extension when coding file names just the name.




Material Design Theme

For each template android/gradle/java/xml app you create:

By default;

The res/values-v21 styles.xml file has the code for the material design theme name: Theme Material Light; for devices using android version 5.0, Api 21 or latest.

The res/values styles.xml file has the code for the theme name: Theme Holo Light, which is for devices that are pre material design platforms; ie less than android version 5.0 Api 21.

For this app tutorial, we want to use the
Theme Material No Action Bar

This theme is the same color as our previous tutorial theme, Theme.Material. except that it has no action bar. The action bar is at the top of the app view, where you can see the app name. For some apps you create you may not want to have the action bar displayed. By using this theme, Theme.Material.NoActionBar, you can remove the action bar.

To code this is easy to do. We need to change the code to read Theme.Material.NoActionBar, in our styles.xml file located at res/values-v21 of the app project.

For devices using android 5.0 Api 21, or later versions, they will now see the Theme.Material.NoActionBar, theme.

For users of devices that are pre or before android 5.0 Api 21, they will have the Theme.Holo.Light as their theme.

You can also change the theme holo light, to a no action bar theme. To do so, simply change the code at the file styles.xml located at res/values in your app project to read: Theme.Holo.NoActionBar

You can copy paste the code for these themes at the Example Code section on this page.

Additional Reading at Android Developer Website:
Android Frame Animations
Animation Drawables

Creating - Naming Your App Using AIDE

When creating your app,(from left menu) choose:
Create New Project;
Then, choose
New Android App(gradle, android Java/xml)
or
Hello World App Java/xml
if your using the original version of AIDE

You can name your app whatever you like; if your using the name as shown in our example code use;

Frame Animation for the App Name and,
for the package name(next line) use:
com.aac.exampleframeanimation

The Coded Pages

For this app you will use these coded pages:

LAYOUT File 1 layout file, main.xml; this page has the code for our FrameAnimation layout; located at res/layout/main.xml, already created, just replace the code on this page with the code from our Example Code section and save the page.



1 sushi_animation.xml file; this file has the code for the animation_list required for the animation. This page needs to be created at at res/drawable folder of your app project. Copy and paste the code from our Example Code section, save the file.

sushi_animation.xml
Code Animation-List Element, Android Tutorial

IMAGES
res/drawable folder; at the drawable folder we add all the images we are using for this app:
framesushi1withborder.png
framesushi2withborder.png
framesushi3withborder.png
framesushi4withborder.png

You can download these at the Example Code section, then copy/paste them into the drawable folder of the app project.


JAVA File 1 java class page; MainActivity.java; located at app/src/java/MainActivity.java. This page has the code that will initiate the animation.
You can copy paste the code from the Example Code section to replace the code on page now and save the page.

STRINGS.XML File 1 strings.xml file; This file has the strings that contain the text for app.

BUILD.GRADLE file, this page has the code for the Sdk min and target versions and our support libraries code if we need to add any to our app. The support libraries code is added at the 'dependencies' section in the build.gradle file, and the Sdk versions are added at the 'defaultConfig' section in the build.gradle file.

This file has been created for us and coded with the proper Sdk min 14, and target version 21; so we don't have to code those. And, for this app we don't need to add any support libraries, so we do not need to edit this page.
For this app, the build.gradle file is located at; AppProjects/FrameAnimation/app/src.


ANDROIDMANIFEST.XML File The androidmanifest.xml file is where you can code your 'app theme' name, code your 'intent filters', and add other necessary codes if your app requires them. You can also code your Sdk min and target versions here that your app needs; but since they are already coded in the build.gradle file they do not need to be coded here.



Coding For Compatibility


The Material Design platform was introduced in android 5.01 which is api 21, for coding purposes Sdk version 21. Each android platform build version has a API assigned to it.
View the Android Platform Versions and API Levels here. You can find the android platform version of your android device at: Settings, AboutPhone.

For most apps you build you will need to have the proper Sdk version coded in either the build.gradle file or the AndroidManifest.xml file.

Android devices at this time support several different platforms. And there are many device users of all recent platforms; those being android version 4,5 6 7. And since there are users using the various platforms, apps that are made need to have proper coding in order to perform as intended across all these platforms.

In order to provide support to make the apps you create compatible for all the different android platforms; android uses support libraries also known as dependencies, and coded as such in your build.gradle file.
To make the apps you build compatible, you should at this time, use at least min Sdk version 14(for any added support libraries), and for target version Sdk version 21. Doing so will make your app compatible with more android device platforms.
In addition to adding the Sdk min and target versions, you also need to add the 'support libraries' code for any code class you add to your app that requires them like the CardView code class from Material Design.

And, Material Design is a good example because many code classes from material design require 'support libraries'. CardView, RecyclerView, SnackBar, Fab buttons, are some of Material Design's UI widgets that require a support library.

How To add a 'support library' to your code:
Basically, you add a line or few lines of code to your build.gradle file at the 'dependencies' section. For example, any UI design features you want to add from the Material Design coding classes requires the 'design' library to be added.
This is the code;
compile 'com.android.support:design:23.4.0'

Android Developer website has the latest versions of these support libraries.





EXAMPLE CODE - Code For This Tutorial

JUST USE YOUR MOUSE to copy the code for this tutorial App Name is 'FrameAnimation' - located at AppProjects/FrameAnimation in AIDE, open the AIDE app, then open App Projects, THEN select the 'FrameAnimation ', app from your files hierachy(left menu); then click on any file from the app, like strings.xml Make sure at top of page, the app name FrameAnimation is there next to AppProjects like so: AppProjects/FrameAnimation , then you know you have the proper App.

Once a file is in the editor, you can edit, save it, then RUN your APP, Install, and Open your app.


Make sure you SAVED EACH PAGE,(or choose automatic saving in AIDE settings) before you RUN your code. SAVE, RUN, INSTALL, OPEN, your App. Once it has been installed on your tablet, you can open it Simply by Clicking on the Android little green App Icon,with the wording 'FrameAnimation ' on your tablet. It will be with your other installed apps.

If you make further changes to this App, you need to SAVE, RUN, UPDATE, INSTALL, OPEN the app.





Example Code App - Frame Animation :
Use Mouse To Copy Paste the Code


SAVE IMAGES: Right Click and Save As

framesushi1withborder.png
how to add sushi rice to nora
framesushi2withborder.png
how to add sushi rice to nora, frame 2
framesushi3withborder.png
how to add sushi rice to nora, frame 3
framesushi4withborder.png
how to add sushi rice to nora, frame 4


Add the images to the drawable folder in your app project at res/drawable

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AIDE for creating Android Apps on your tablet or cell phone(android).
Free and Paid - with Free, create java/xml android template apps, and there is a couple free android coding lessons.
With paid, create java/xml android template apps, and you can create a 'keystore' for your app.
GoTo Aide

ANDROID STUDIO - for creating Android Apps on your desktop computer.
Free to Install and Use
GoTo Android Studio Learn more - Android Studio

The Java XML files we code(example codes) and the Android Apps we create in our Free Tutorials are compatible with Android Studio and AIDE. Just choose Java XML as your Programming Language.

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TUTORIALS I
Java XML
The Coded Pages

Beginners Article

About Our Tutorials

Coding androidmanifest.xml

Coding R.java

Coding buildconfig.java

Coding mainactivity.java

Coding main.xml

Coding strings.xml

Coding drawables

TUTORIALS II
Java XML
Learning To Code

Create A Simple
Android App

Change App Icon

Add Text and Style

Add Buttons To App

Placing Text in
Buttons


Change View
Background Color


Change Screen
Orientation


Add Image to
Activity View


Add Horizontal
Scroll View


Add a Frame Layout

How to Add Themes
To Your App


How To Code
Customized Styles


Code a Toast Message

Coding Resource
Identifiers



TUTORIALS III

Java XML
Adding Features,
Functionality

Coding Shape
Drawable - Lines


Coding A WebView

Coding A Timed
Screen Splash


Coding A Gradient
Drawable


Coding Fragments


Coding A
ListView Fragment


Coding a
Tabbed Fragment


Share Intent
for Text


Share Intent
for Images


Media Player
with Audio


Coding A
Video Player


Localize Your App
World Languages


Coding a Simple ListView

ListView with Toast Message

Android Sliding Drawer

Sliding Drawer
with ListView



TUTORIALS MATERIAL DESIGN
Java XML

What is Material
Design?


Coding a Material
Design Theme


Coding a Layer List
With Elevation


Shape Drawables
Elevate - Rotate


Scrollable Elevated
Topic Cards


Photo Containers
With Shadowed Container


Simple CardView

View Animator
with Photo Array


View Animator
With Views


Simple Frame Animation

Frame Animation
With Buttons


View Animation
Rotate, Scale, Translate


Android AppBar
ToolBar Design



from the Web
SPECIFIC CODING TASKS

Add Clickable Button
To textView

Image Button with
Selector


Linear Layout with
weight attribute


OnClick Displays
Message


Screen Density
Coding Practices



CODING ENVIRONMENTS


AIDE
for android tablets


Android Studio
For desktop computers



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All images on this page are copyrighted material.
You can use the images included with each tutorial for the purpose of creating your android app. These images are not to be distributed or sold.

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